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Peer-reviewed journals, PhD theses, industrial research citing Ocean™ for spectral ray tracing and optical simulation.
Ocean™ is a physically accurate optical simulation software used in academic research, peer-reviewed journals, doctoral theses, and industrial R&D.
The following publications reference Ocean™ in the context of spectral ray tracing, daylighting simulation, display evaluation, glass optics, and visual comfort analysis, demonstrating its scientific credibility and adoption beyond commercial visualization.
This page combines:
The list below is based on publicly available scientific publications in which Ocean™ is cited, used, or evaluated.
The following publications are representative peer-reviewed works in which Ocean™ is explicitly used or evaluated. They illustrate recurring application domains rather than an exhaustive bibliography :
Authors : Antony Escudie, Chloé Therreau, Tanguy Timmermans, Louis Dellieu, Grégoire Besse, Denis Tandy
Source : IBPSA Conference
This paper presents a complete spectral daylighting simulation workflow using Ocean™, compared against classical daylighting models. The authors demonstrate how spectral ray tracing enables accurate handling of BSDFs, daylight spectra, and material-light interactions without simplifications inherent to RGB-based approaches.
Role of Ocean™: Ocean™ is used as the simulation engine enabling full spectral daylight analysis for architectural environments.
Keywords: Spectral Ray Tracing, BSDF, Daylighting, Visual Comfort
Author: Matthieu Iodice
Source : PhD Thesis, Université de Lyon
This doctoral research investigates discomfort glare in indoor artificial lighting, combining psychophysical experiments and physiological measurements. The work explicitly analyzes the influence of spectral power distribution on visual discomfort.
Role of Ocean™: Ocean™ is used to generate physically accurate optical simulations of experimental rooms, including luminance maps and fisheye visual fields, supporting the design and validation of glare experiments.
Keywords: Discomfort Glare, Spectral Lighting, Visual Comfort, Psychophysics, Optical Simulation, Luminance Mapping
Authors : Thomas Müller, Jean-Michel Martinez, Olivier Tréméau
Source : Journal of Electronic Imaging
This article validates rendering algorithms using objective colorimetric measurements, comparing simulated results with photographs.
Role of Ocean™: Ocean™ is used for perceptually realistic rendering and quantitatively validated against measured colorimetric data, confirming its numerical and visual accuracy.
Keywords: Colorimetric Validation, Predictive Rendering
Authors: Thomas Muller, Patrick Callet, Fernando Da Graça, Alexis Paljic
Source: Université Jean Monnet
This paper explores multi-scale modeling for simulating composite materials.
Role of Ocean™: Ocean™ is used for accurate visualization of light interaction with complex materials, across micro- and macro-structures.
Keywords: Multi-scale, Composite, Predictive Rendering
Authors: Philippe Porral, Patrick Callet, Philippe Fuchs, Thomas Muller, Etienne Sandré-Chardonnal
Source : SPIE Proceedings
This work presents a method for capturing real-world lighting environments with spectral and polarization data, as simulation of material’s appearance requires a rigorous resolution of the light transport equation.
Ocean™ contribution: Ocean™ is cited as a synthesis imaging software capable of accurately rendering spectral composition and polarization.
Keywords: Spectral Capture, Polarization, HDR Environment
Authors: Pierre Boher, Thierry LEROUX, Vincent Leroux, Etienne Sandré-Chardonnal
Source: ResearchGate
This paper discusses ray tracing tools for evaluating displays under indoor and outdoor illumination.
Ocean™ contribution: Ocean™ enables physically realistic simulation of displays under complex lighting conditions.
Keywords: Photometry, Indoor/Outdoor Simulation
Authors: Pierre Boher, Thierry Leroux, Thibault Bignon, Véronique Collomb-Patton, Pierre Blanc, Etienne Sandré-Chardonnal
Source: SPIE Proceedings
This study investigates how emissive and reflective properties, including spectral and angular behavior, of curved LCD/OLED displays impact practical image quality under real-world lighting.
Ocean™ contribution: Ocean™ is used as the ray-tracing engine integrating spectral BRDFs and HDR environments.
Keywords: Curved Display, Spectral BRDF, HDR, Optical Simulation, Image Quality
Authors: M Gkaintatzi-Masouti J van Duijnhoven,M P J Aarts
Source: Journal of Physics: Conference Series (CISBAT)
This paper reviews simulation tools addressing non-image-forming (NIF) effects of light in building design. It compares available software with regard to spectral capabilities.
Ocean™ contribution: Ocean™ is referenced as one of the few spectral simulation tool producing spectral irradiance and radiance outputs, valuable to NIF light modelling and advanced lighting design research.
Keywords: Spectral Simulation, NIF Lighting Effects, Spectral Rendering Tools, Ocean, Mitsuba, Lighting Design
Authors: Oleksandra Bandeliuk, Grégoire Besse, Thomas Pierrard, Estelle Berthier
Source: EGSR Conference
This paper presents a complete workflow using Ocean™ to simulate complex architectural environments from optical measurement to glare analysis.
Ocean™ contribution: Ocean™ is used throughout the pipeline, simulating real-world conditions, including glare map post-processing and generating perceptually accurate glare results.
Keywords: Glare Map, Spectral Simulation, Post-processing, Ergonomics
Modélisation des propriétés optiques de peintures par microstructures aléatoires et calculs numériques FFT
Author: Enguerrand Couka
Source: École des Ponts ParisTech
This PhD thesis focuses on predictive rendering and virtual prototyping workflows for realistic material appearance simulation.
Ocean™ contribution: Ocean™ is used as the rendering engine to validate simulation models, supporting physically based appearance design.
Keywords: Predictive Rendering, Virtual Prototyping, Optical Simulation
Author : Thomas Müller
Source: Université de Lyon
This doctoral work proposes a rendering technique preserving photographic and perceptual realism for material design.
Ocean™ contribution: Ocean™ is cited as a benchmark reference for photometrically accurate rendering.
Keywords: Photometry, Appearance, Rendering
Author : Nebojsa Jakica
Source : Renewable and Sustainable Energy Reviews
This article reviews tools used to assess daylighting and solar potential in building-integrated photovoltaics (BIPV).
Ocean™ contribution: Ocean™ is included as an advanced tool offering spectral ray tracing for visual and energetic evaluation.
Keywords: BIPV, Solar Tools, Daylighting
Authors : Andrea Siniscalco, Gianluca Guarini
Source : Politecnico di Milano
This paper discusses photometric coupling and geometric fidelity for luminaire visualization in 3D software.
Ocean™ contribution: Ocean™ appears in the bibliography as a rendering program supporting spectral light behavior beyond RGB pipelines.
Keywords: Photometric files, photorealism, spectral rendering, rendering programs, luminaire modelling
Authors : Maurizio Rossi, Maria Elisabetta Ruggiero, Anna Mazzanti, Laurence Pauliac, Mari Uusküla, Martin Eessalu, Andrea Siniscalco, Gianluca Guarini,Michela Lecca, Alessandro Rizzi, Gabriele Gianini, Ingrid Calvo Ivanovic, Michela Lecca, Osvaldo da Pos, Gruppo del Colore – Associazione Italiana Colore
Source: Politecnico di Milano
This article reviews modeling and photometric visualization techniques for lighting design, focusing on accurate geometry, photometry and photorealistic representation.
Ocean™ contribution: Ocean™ is referenced as part of the ecosystem of physically based spectral rendering software.
Keywords: Light modeling, photometry, photorealism, luminaire visualization, spectral rendering
Author: Alban Fichet, Romain Pacanowski, Alexander Wilkie
Source: EPFL; University of Waterloo
This paper proposes a standardized OpenEXR layout for representing spectral image data. It addresses limitations of traditional tristimulus (RGB) pipelines when handling physically-based spectral rendering.
Ocean™ contribution: Ocean™ is referenced as an example of an advanced spectral rendering engine illustrating real-world use cases where spectral image storage and exchange are required beyond RGB workflows.
Keywords: Spectral Rendering, OpenEXR, Image Pipelines, Physically-Based Rendering, Color Science
Author: Mitsuyoshi Kobayashi
Source: AGC Corporation — Research Report 71-06
Quantitative evaluation method for visual visibility of transparent materials under varied environmental conditions. The study combines optical simulation with human visual sensitivity characteristics to assess visibility outcomes.
Ocean™ contribution: Ocean™ is used to generate spectral simulation data for visibility analysis, including refraction, reflection, and scattering effects across a full spectral range.
Keywords: Optical Simulation, Visibility Evaluation, Spectral Rendering, Glass Optics, Human Visual Sensitivity
Authors: Nebojsa Jakica, Mikkel Kragh and Grégoire Besse
Source: Glassonweb
This article demonstrates façade distortion, reflection, and birefringence simulation.
Ocean™ contribution: Ocean™ is highlighted as an optical simulation engine for predictive façade design.
Keywords: Glass Simulation, Facade, Birefringence