Scientific publications using Ocean™ Optical Simulation

Peer-reviewed journals, PhD theses, industrial research citing Ocean™ for spectral ray tracing and optical simulation.

Scientific validation of Ocean™ Optical Simulation

Ocean™ is a physically accurate optical simulation software used in academic research, peer-reviewed journals, doctoral theses, and industrial R&D.

The following publications reference Ocean™ in the context of spectral ray tracing, daylighting simulation, display evaluation, glass optics, and visual comfort analysis, demonstrating its scientific credibility and adoption beyond commercial visualization.

This page combines:

  • selected representative publications, grouped by category, and
  • a complete list of all referenced publications

The list below is based on publicly available scientific publications in which Ocean™ is cited, used, or evaluated.

Selected publications

The following publications are representative peer-reviewed works in which Ocean™ is explicitly used or evaluated. They illustrate recurring application domains rather than an exhaustive bibliography :

Daylighting Simulation Using Spectral Ray Tracing (2021)

Authors : Antony Escudie, Chloé Therreau, Tanguy Timmermans, Louis Dellieu, Grégoire Besse, Denis Tandy

Source : IBPSA Conference

This paper presents a complete spectral daylighting simulation workflow using Ocean™, compared against classical daylighting models. The authors demonstrate how spectral ray tracing enables accurate handling of BSDFs, daylight spectra, and material-light interactions without simplifications inherent to RGB-based approaches.

Role of Ocean™: Ocean™ is used as the simulation engine enabling full spectral daylight analysis for architectural environments.

Keywords: Spectral Ray Tracing, BSDF, Daylighting, Visual Comfort

Méthodes de caractérisation psychophysique et physiologique de l’éblouissement d’inconfort (2020)

Author: Matthieu Iodice

Source : PhD Thesis, Université de Lyon

This doctoral research investigates discomfort glare in indoor artificial lighting, combining psychophysical experiments and physiological measurements. The work explicitly analyzes the influence of spectral power distribution on visual discomfort.

Role of Ocean™: Ocean™ is used to generate physically accurate optical simulations of experimental rooms, including luminance maps and fisheye visual fields, supporting the design and validation of glare experiments.

Keywords: Discomfort Glare, Spectral Lighting, Visual Comfort, Psychophysics, Optical Simulation, Luminance Mapping

Objective Colorimetric Validation of Perceptually Realistic Rendering (2016)

Authors : Thomas Müller, Jean-Michel Martinez, Olivier Tréméau

Source : Journal of Electronic Imaging

This article validates rendering algorithms using objective colorimetric measurements, comparing simulated results with photographs.

Role of Ocean™: Ocean™ is used for perceptually realistic rendering and quantitatively validated against measured colorimetric data, confirming its numerical and visual accuracy.

Keywords: Colorimetric Validation, Predictive Rendering

Predictive Rendering of Composite Materials: A Multi-scale Approach (2015)

Authors: Thomas Muller, Patrick Callet, Fernando Da Graça, Alexis Paljic

Source: Université Jean Monnet

This paper explores multi-scale modeling for simulating composite materials.

Role of Ocean™: Ocean™ is used for accurate visualization of light interaction with complex materials, across micro- and macro-structures.

Keywords: Multi-scale, Composite, Predictive Rendering

Conference proceedings

Authors: Philippe Porral, Patrick Callet, Philippe Fuchs, Thomas Muller, Etienne Sandré-Chardonnal

Source : SPIE Proceedings

This work presents a method for capturing real-world lighting environments with spectral and polarization data, as simulation of material’s appearance requires a rigorous resolution of the light transport equation.

Ocean™ contribution: Ocean™ is cited as a synthesis imaging software capable of accurately rendering spectral composition and polarization.

Keywords: Spectral Capture, Polarization, HDR Environment

Discover

Authors: Pierre Boher, Thierry LEROUX, Vincent Leroux, Etienne Sandré-Chardonnal

Source: ResearchGate

This paper discusses ray tracing tools for evaluating displays under indoor and outdoor illumination.

Ocean™ contribution: Ocean™ enables physically realistic simulation of displays under complex lighting conditions.

Keywords: Photometry, Indoor/Outdoor Simulation

Discover

Authors: Pierre Boher, Thierry Leroux, Thibault Bignon, Véronique Collomb-Patton, Pierre Blanc, Etienne Sandré-Chardonnal

Source: SPIE Proceedings

This study investigates how emissive and reflective properties, including spectral and angular behavior, of curved LCD/OLED displays impact practical image quality under real-world lighting.

Ocean™ contribution: Ocean™ is used as the ray-tracing engine integrating spectral BRDFs and HDR environments.

Keywords: Curved Display, Spectral BRDF, HDR, Optical Simulation, Image Quality

Discover

Authors: M Gkaintatzi-Masouti J van Duijnhoven,M P J Aarts

Source: Journal of Physics: Conference Series (CISBAT)

This paper reviews simulation tools addressing non-image-forming (NIF) effects of light in building design. It compares available software with regard to spectral capabilities.

Ocean™ contribution: Ocean™ is referenced as one of the few spectral simulation tool producing spectral irradiance and radiance outputs, valuable to NIF light modelling and advanced lighting design research.

Keywords: Spectral Simulation, NIF Lighting Effects, Spectral Rendering Tools, Ocean, Mitsuba, Lighting Design

Discover

Authors: Oleksandra Bandeliuk, Grégoire Besse, Thomas Pierrard, Estelle Berthier

Source: EGSR Conference

This paper presents a complete workflow using Ocean™ to simulate complex architectural environments from optical measurement to glare analysis.

Ocean™ contribution: Ocean™ is used throughout the pipeline, simulating real-world conditions, including glare map post-processing and generating perceptually accurate glare results.

Keywords: Glare Map, Spectral Simulation, Post-processing, Ergonomics

Discover

PhD theses & academic research

Virtual prototyping of appearance for material rendering (2015)

Modélisation des propriétés optiques de peintures par microstructures aléatoires et calculs numériques FFT

Author: Enguerrand Couka

Source: École des Ponts ParisTech

This PhD thesis focuses on predictive rendering and virtual prototyping workflows for realistic material appearance simulation.

Ocean™ contribution: Ocean™ is used as the rendering engine to validate simulation models, supporting physically based appearance design.

Keywords: Predictive Rendering, Virtual Prototyping, Optical Simulation

Synthèse d'image iso-photographique pour la conception de l'apparence assistée par ordinateur (2021)

Author : Thomas Müller

Source: Université de Lyon

This doctoral work proposes a rendering technique preserving photographic and perceptual realism for material design.

Ocean™ contribution: Ocean™ is cited as a benchmark reference for photometrically accurate rendering.

Keywords: Photometry, Appearance, Rendering

Journal articles

Author : Nebojsa Jakica

Source : Renewable and Sustainable Energy Reviews

This article reviews tools used to assess daylighting and solar potential in building-integrated photovoltaics (BIPV).

Ocean™ contribution: Ocean™ is included as an advanced tool offering spectral ray tracing for visual and energetic evaluation.

Keywords: BIPV, Solar Tools, Daylighting

Discover

Authors : Andrea Siniscalco, Gianluca Guarini

Source : Politecnico di Milano

This paper discusses photometric coupling and geometric fidelity for luminaire visualization in 3D software.

Ocean™ contribution: Ocean™ appears in the bibliography as a rendering program supporting spectral light behavior beyond RGB pipelines.

Keywords: Photometric files, photorealism, spectral rendering, rendering programs, luminaire modelling

Discover

Authors : Maurizio Rossi, Maria Elisabetta Ruggiero, Anna Mazzanti,  Laurence Pauliac, Mari Uusküla, Martin Eessalu, Andrea Siniscalco, Gianluca Guarini,Michela Lecca, Alessandro Rizzi, Gabriele Gianini, Ingrid Calvo Ivanovic, Michela Lecca, Osvaldo da Pos, Gruppo del Colore – Associazione Italiana Colore

Source: Politecnico di Milano

This article reviews modeling and photometric visualization techniques for lighting design, focusing on accurate geometry, photometry and photorealistic representation.

Ocean™ contribution: Ocean™ is referenced as part of the ecosystem of physically based spectral rendering software.

Keywords: Light modeling, photometry, photorealism, luminaire visualization, spectral rendering

Discover

Author: Alban Fichet, Romain Pacanowski, Alexander Wilkie

Source: EPFL; University of Waterloo

This paper proposes a standardized OpenEXR layout for representing spectral image data. It addresses limitations of traditional tristimulus (RGB) pipelines when handling physically-based spectral rendering.

Ocean™ contribution: Ocean™ is referenced as an example of an advanced spectral rendering engine illustrating real-world use cases where spectral image storage and exchange are required beyond RGB workflows.

Keywords: Spectral Rendering, OpenEXR, Image Pipelines, Physically-Based Rendering, Color Science

Discover

Industrial & applied research

Study of Visibility Evaluation Using Optical Simulation (2021)

Author: Mitsuyoshi Kobayashi

Source: AGC Corporation — Research Report 71-06

Quantitative evaluation method for visual visibility of transparent materials under varied environmental conditions. The study combines optical simulation with human visual sensitivity characteristics to assess visibility outcomes.

Ocean™ contribution: Ocean™ is used to generate spectral simulation data for visibility analysis, including refraction, reflection, and scattering effects across a full spectral range.

Keywords: Optical Simulation, Visibility Evaluation, Spectral Rendering, Glass Optics, Human Visual Sensitivity

Physically Accurate Visual Representation of Advanced Glass Façades (2023)

Authors: Nebojsa Jakica, Mikkel Kragh and Grégoire Besse

Source: Glassonweb

This article demonstrates façade distortion, reflection, and birefringence simulation.

Ocean™ contribution: Ocean™ is highlighted as an optical simulation engine for predictive façade design.

Keywords: Glass Simulation, Facade, Birefringence

Complete list of publications referencing Ocean™ optical simulation

Year
Title
Authors
Type
Domain
Ocean™ role
Link
2015
Virtual prototyping of appearance for material rendering
E.Couka
PhD Thesis
Material science
Appearance model validation
2015
High dynamic spectral and polarized natural light environment acquisition
Porral et al.
SPIE Conf.
Lighting
Spectral & polarization rendering
2015
Predictive rendering of composite materials
Muller et al.
Conf. paper
Materials
Multi-scale appearance simulation
2015
Physico-realistic ray tracing simulation of displays
Boher et al.
Conf. paper
Display
Display simulation
2016
Objective colorimetric validation of rendering
Müller et al.
Journal
Color science
Quantitative validation
2016
Emissive & reflective properties of curved displays
Boher et al.
SPIE Conf.
Displays
Spectral ray tracing
2016
Photometric & photorealistic representation of luminaires
Siniscalco, guarini
Journal
Lighting
Spectral rendering reference
2017
Start-of-the-art review of solar design tools
Jakica
Journal
BIPV
Spectral daylight simulation
2018
Color culture and science
Rossi et al.
Journal
Lighting
Spectral rendering ecosystem
2020
Méthodes de caractérisation… de l’éblouissement
M.lodice
PhD Thesis
Visual comfort
Luminance & glare simulation
2021
Synthèse d’image iso-photographique
T.Hüller
PhD Thesis
Rendering
Photometric reference
2021
An openEXR layout for spectral images
Fichet et al.
Journal
Spectral rendering
Spectral pipeline example
2021
Review of spectral lighting simulation tools
Gkaintatzi-Masouti et al.
Conf. paper
Lighting
Spectral simulation tool
2021
Study of visibility evaluation using optical simulation
M.Kobayashi
Tech.report
Glass
Visibility simulation
2021
Daylighting simulation using spectral ray tracing
Escudie et al.
Conf. paper
Daylighting
Spectral daylight engine
2023
Physically accurate visual representation of glassfaçades
Jakica et al.
Trade article
Glass
Predictive façade simulation
2025
From optical measurement to visual comfort analysis
Bandeliuk et al.
Conf. paper
Visual comfort
Glare workflow

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