barre logo Eclat Digital

Path Tracing vs Ray Tracing: What’s the difference for accurate rendering?

path tracing vs ray tracing
barre logo Eclat Digital

Accurate rendering requires accurate light simulation

R&D and product development processes require the ability to accurately predict the optical behavior of materials. While rasterization techniques can be inaccurate for complex objects or scenes, ray tracing and path tracing are powerful rendering techniques for capturing the complexity of light interactions. By simulating the optics of light, they make it possible to create physically true visuals in the digital world. But even if they seem very close, there are important differences to consider for scientific rendering needs.

As an introduction for deeper understanding, a previous article covers the basics of ray tracing techniques. In the following sections, we will detail path tracing approach, comparing it with ray tracing to highlight its superior capability in producing highly accurate images for virtual prototyping applications.

barre logo Eclat Digital

Ray tracing approach

Ray tracing is a process used to mimic the interaction of light with surfaces. In the rendering context, it traces rays emitted from the camera through each pixel of the image frame, extending them into the environment. When a ray intersects with an object, additional secondary rays may be generated in other directions depending on the surface behavior that is defined by the user. Ray tracing typically traces specular reflections. As it focuses on direct illumination and primary effects such as light bouncing off reflective and transparent surfaces, it enables to simulate basic visual effects such as shadows, reflections, and refractions.

Ray tracing illustration

Figure 1: Illustration of ray tracing

While ray tracing creates an impression of reality that is sought after in modern video games it does not inherently account for the complex global illumination effects, nor for the actual physical properties of materials, that path tracing handles.

barre logo Eclat Digital

Understanding path tracing

Path tracing fundamentals

Path tracing simulates the way light interacts with materials, but with a higher degree of complexity, allowing for more complex interactions and improved image realism. It is a subset of ray tracing that focuses on tracking the paths of individual photons as they travel through a scene. This is a more advanced process that is closer to the reality of the behavior of the light.

Each path traced starts from the camera and travels through the environment, bouncing off materials until it either exits the scene or is absorbed.

An approach driven by physics

Path tracing achieves realism by simulating global illumination, which includes direct and indirect lighting, reflections, refractions, and shadows. Each picture element in the image is rendered by tracking the path of rays that bounce around the environment, interacting with various surfaces and accounting for their optical behavior. These interactions are stochastic, meaning that multiple rays are traced per pixel to account for the randomness of light behavior. This approach results in images with natural lighting and color transitions.

The light spectrum that defines the color of each pixel is determined by averaging the results of many such paths, considering all the light emitters in the scene, which is not the case with ray tracing. It leads to a reduction in noise and an increase in picture quality over time. This iterative process, while computationally intensive, produces highly accurate simulation suitable for scientific analysis.

Path tracing for virtual prototyping uses

The primary goal of path tracing is to accurately model the behavior of light to produce renderings that closely replicate real-world phenomena.

Combined with accurate material optical properties, Ocean™ uses this technology to replicate the way light interacts and is perceived in a scene to provide predictive images and generate reliable virtual prototypes  according to the laws of physics and optics.

barre logo Eclat Digital

Render Technique Comparison

Ray tracing operates by shooting rays from the camera into the scene, determining the first object they intersect, and calculating the color of that point based on direct light sources and material properties. Additional rays are cast to simulate reflections and refractions, but the number of secondary rays is limited compared to path tracing.

In contrast, path tracing extends this concept by considering all possible light paths, leading to more comprehensive simulations of illumination. This makes it more suitable for applications requiring precise lighting simulations, such as material analysis in scientific research. The graphics below summarizes and compares the key differences between the two methods:

comparing path tracing and ray tracing performances

Figure 2: Comparing the performances of path tracing and ray tracing technologies

barre logo Eclat Digital

Optimizing virtual prototyping: path tracing techniques explained

As seen before, raytracing starts with the eye and traces rays backward to primary light emitter from surface to surface, following only specular ray, ending at non-specular materials. Path tracing is a variant of the ray tracing approach that involves tracking many rays for one pixel. From each point, we obtain the local contribution of the light source to that point, plus the overall contribution of the (specular) influence of other planes. This physically-based method leads to the generation of highly accurate visualizations, suitable for virtual prototyping applications with Ocean™.

Billions of these paths can be traced using this method, needing robust calculation capabilities, but there are several ways to sample and optimize the use of path tracing for virtual prototyping:

Monte Carlo approach: Enhancing Virtual Prototyping Precision

Sampling methods can be either deterministic or stochastic:

  • Deterministic sampling involves regularly spacing rays at fixed angles or intervals, ensuring thorough coverage but dependent on the precision of the setup.
  • On the other hand, stochastic sampling, such as the Monte Carlo approach, involves randomly generating rays. This method provides immediate results that improve over time with more samples.

Monte Carlo resolution combined with path tracing enables our realistic rendering software to achieve the precise lighting calculations that are essential in industries where accurate images – not just aesthetic renders – is a requirement.

Bidirectional Path Tracing: Dual-Ray Tracking for Superior Rendering

Ocean™ goes beyond standard path tracing by employing bidirectional path tracing, which tracks rays from both the camera and the light emitter simultaneously. This process capitalizes on the principle of light reversibility to improve efficiency and convergence speed. By considering paths in both directions it can capture a broader range of light interactions, including complex indirect lighting effects and caustics. This process significantly enhances the realism of the rendered images, ultimately leading to better design decisions and reduced development costs.

Ocean™ employs a recursive approach to build each path, starting with the initial ray-object intersection and sampling reflection rays while tracking ray intensity until absorption or a specified path length is reached. See our future detailed article about Ocean™’s global illumination solutions.

illustration of the bidirectional path tracing

Figure 3: Illustration of bidirectional path tracing

Metropolis Path Tracing: Optimized process for Complex Environments

Metropolis path tracing is an advanced technique that adapts the sampling process to focus on the most important light paths (see the graphics below). It operates on the principle of exploring and exploiting, where the algorithm intensively samples the regions of the environment that contribute most significantly to the final image. This greatly reduce convergence time and improve image quality, especially in scenes with complex lighting and shadows. In the context of virtual prototyping with Ocean™, Metropolis path tracing ensures that critical areas of an environment are rendered with high precision, leading to more accurate and reliable predictions of material behavior. While it may introduce some inhomogeneity in convergence, the benefits of faster and more focused sampling make it an excellent choice for creating detailed and realistic digital prototypes.

Illustration of metropolis path tracing

Figure 4: Illustration of metropolis path tracing

barre logo Eclat Digital

Conclusion – Path tracing technologies for improved simulation performances

In summary, path tracing and ray tracing are powerful rendering techniques with distinct advantages. Path tracing excels in creating highly accurate and realistic images by simulating complex light interactions, making it ideal for scientific applications that require detailed material predictions. Raytracing, on the other hand, offers a simpler and more flexible setup solution that is popular for gaming, allowing real-time results at the cost of a lack of accuracy.

Eclat Digital’s optical simulation software ensures that clients receive the most accurate digital simulations for their specific needs, whether for detailed material analysis or efficient design iterations.

The use of path tracing technology is a game changer as it enables Ocean™ to create highly reliable digital products that look like real-world prototypes, thanks to its solid algorithm and performance. By accurately simulating global illumination and surface interactions, this advanced technology delivers more realistic renderings. This helps companies accelerate their product development phases and reduce costs by providing a highly dependable digital results for design and testing.

barre logo Eclat Digital

Let's talk about your project

Read about our services & solutions or contact us for customized support:

barre logo Eclat Digital
The latest
barre logo Eclat Digital

Blog articles

Responses