
Ocean™ combines captured textures and spectral data. This article explores advanced techniques for accurate material rendering and realistic texture mapping.
Ocean™ combines captured textures and spectral data. This article explores advanced techniques for accurate material rendering and realistic texture mapping.
Advanced virtual prototyping through accurate material modelling, photo-render comparison and optical measurement, ensuring lifelike simulation of complex geometries and materials.
Discover the future of architectural glazing with digital prototyping. Understand the challenges of visual distortion and innovative Ocean™ simulations.
Explore the optical behaviour of coated fabrics, analyse spectral management and reflection angular dependance to generate physically accurate simulation of materials.
Experience precision in materials representation and learn about advanced techniques to generate in-situ visualization of architectural coatings. Russet Sacarbea case study.
As with most rendering software, microscopic surface states can be modeled and simulated with a BRDF using a distribution of microfacets. There is a multitude of theoretical models to be used according to the type of state to be simulated.
Ocean™’s virtual tools for material measurements offer accurate, reliable, and cost-effective solutions for material visualization and optical characterization.
Explore the optical properties of wood finishes using Ocean™’s advanced simulation capabilities, and learn about raw and painted wood textures differences.
Due to technical difficulties with integrating wavelength shifting into modern rendering engines, the feature is still absent from all modern production rendering systems.
Ocean™ 2021 can give the user a starting point for a physically based spectral rendering model to simulate surface fluorescence. We will show hereafter how fluorescence works and how it can be applied in Ocean™.
Following a differentiation approach, automotive design teams have been trying to diversify the materials used inside the car cabin and the placement of the units. As each material interact differently with its environment, it may sometimes highly reflect lights and objects which may disturb driver’s attention while driving