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Category: Materials

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Microscopic surface conditions simulations

As with most rendering software, microscopic surface states can be modeled and simulated with a BRDF using a distribution of microfacets. There is a multitude of theoretical models to be used according to the type of state to be simulated.

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OceanTM generates accurate rendering with with integrating wavelength shifting
Fluorescence : brighten your renderings

Due to technical difficulties with integrating wavelength shifting into modern rendering engines, the feature is still absent from all modern production rendering systems.

Ocean™ 2021 can give the user a starting point for a physically based spectral rendering model to simulate surface fluorescence. We will show hereafter how fluorescence works and how it can be applied in Ocean™.

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Car interior - Parasit reflection
Materials reflections inside car cabin

Following a differentiation approach, automotive design teams have been trying to diversify the materials used inside the car cabin and the placement of the units. As each material interact differently with its environment, it may sometimes highly reflect lights and objects which may disturb driver’s attention while driving

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