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Tag: R&D

OceanTM generates accurate rendering with with integrating wavelength shifting
Fluorescence : brighten your renderings

Due to technical difficulties with integrating wavelength shifting into modern rendering engines, the feature is still absent from all modern production rendering systems.

Ocean™ 2021 can give the user a starting point for a physically based spectral rendering model to simulate surface fluorescence. We will show hereafter how fluorescence works and how it can be applied in Ocean™.

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