Introduction
Polarization framework in ocean
It is a well-known fact that the polarization state of electromagnetic radiation such as light can be described by two formalisms: The Jones and the Stokes formalisms. Ocean™ uses the Stokes formalism, which involves 4 parameters, commonly noted I, Q, U and V, to describe the polarization state:
- I corresponds to the total intensity (equivalent to the radiance)
- Q carries information about horizontal or vertical linear polarization. Q = +1 corresponds to horizontally polarized light and Q = -1 corresponds to vertically polarized light
- U carries information about linear polarization at 45° from horizontal or vertical polarized light
- V carries information about right or left circular polarization. V = +1 corresponds to right circularly polarized light and V = -1 corresponds to left circularly polarized light.

| Figure 1 | Illustration of the Q, U and V parameters and their impact on the polarization state. The red line represents the orientation of the polarization state.
Polarization – simple illustrations
Absorption/transmission
The polarizing filter therefore has a privileged orientation (horizontal, vertical or intermediate angle), which allows the light to pass through. In this way, two polarizers, rotated 90° with respect to each other, will completely filter the light, as shown in Figure 2. A horizontally polarized display is simulated with Ocean (red and blue plan), in front of which we have placed a vertical polarizing filter on its left side (green plan in figure), inducing the complete filtering of the light (black area). By adding a second polarizer (magenta plan), rotated of 45°, between the display and the vertical polarizer, we break the complete filtering. Indeed, the light coming from the display, which is horizontally polarized, becomes 45°-polarized after passing though the rotated filter. The 45°-polarized light is then able to pass through the vertical polarizer and reach the camera.

| Figure 2 | Illustration of polarizing filters. Left figure shows a sketch of the used setup composed. Right figure presents the rendering of the setup. See text for details.

| Figure 3 | Illustration of the impact of a polarizer on strong reflection on water surface. Left: Without filter. Right: With filter. Three red balls are placed at the bottom of the pool.
Reflection
- A first polarizer, which is a linear polarizer, rotated of 45° in this simulation (absorption filter, see previous paragraph),
- A second polarizer, with is a quarter-wave plate polarizer and which induces a phase shift of 90° (absorption filter, see previous paragraph),
- A reflective surface, here a piece of glass of 1 mm thickness.

| Figure 4 | Left: sketch of the setup, top view. It is composed of two polarizers (blue and green lines), one reflective surface (glass foil represented by the black line) and two light sources (small red lines). Right: Ocean simulation, showing the operation of an antireflective filter. For the understanding, the two polarizers and the reflective surface positions are represented by the blue, green and white lines respectively.
We have shown through these simple examples that Ocean™ is able to simulate the polarization state of light when it interacts with matter.
Ocean™ can also be used for technical studies on polarization, to test different existing technologies, or to assist in the decision to manufacture new products. Let us now deal with an in-situ example.
Polarization – in situ illustration
The use of virtual prototyping, and therefore of Ocean™, allows in cases such as this one to test a considerable number of configurations, without producing a large number of samples, and is therefore a quick to implement and relatively inexpensive solution.

| Figure 5 | HUD study example. Left image: classic HUD system, the image is visible. Right: classic HUD system, the image vanished since the driver wears polarized sunglasses.
Responses